The newly-founded Raven Guard Raptors discover a derelict ship belonging to the Space Wolves Legion. Though the vessel appears abandoned, a dark secret lurks within that threatens to bring the two Legions into conflict.
The ravaged world of Tallarn now plays host to the greatest armoured conflict in the history of mankind – the bitter and vengeful Iron Warriors lead warhosts of tanks and Titans across the befouled plains, and without further reinforcement the last loyal outposts must surely soon fall.
John French, David Annandale
When the Eagle’s Talon ended the Titan battle on Tallarn, Warsmith Koparnos was left fighting for his life in the wreckage. Will he find salvation amidst the dead god-machines?
After bringing warning of Horus’s treachery to Terra, Nathaniel Garro bade a solemn farewell to his Death Guard brethren and was set upon a more noble path than he ever could have imagined for himself.
As the Battle of Tallarn rages on the surface below, an elite team of Imperial Fists infiltrate the macro-transporter Eagle’s Talon in order to delay the traitor reinforcements...
This audio collection contains all 7 new audio dramas released for the 2014 Black Library Advent Calendar.
While the war rages on across the galaxy, humble adept Katanoh Tallery discovers evidence of a conspiracy within the monolithic Administratum. Fleeing into the shadows, she finds herself at the mercy of the mysterious Knight Errant Nathaniel Garro. Will this stalwart defender of mankind be her saviour, or her executioner?
Jago Sevatarion, First Captain of the Night Lords, languishes in a gaol cell in the heart of Ultramar. Far from a spent force, the Night Lords must consider where their loyalties lie, and what path they will take in the days and months to come.
The Space Wolves attempt to root out treachery at the heart of the Legions, while Ahriman and Magnus search for any clue as to what the future might hold for the Thousand Sons...
Graham McNeill and Guy Haley
Sigismund, First Captain of the Imperial Fists, must set aside his personal doubts in order to lead his forces against the last remaining Word Bearers within the Solar System...
Seven short Horus Heresy audio dramas set in the Age of Darkness, including the brand new ‘Wolf’s Claw’ by Chris Wraight, as well as full studio scripts and desktop wallpapers.
Bjorn desperately seeks a way to recover his honour in battle against the Alpha Legion. But when the Iron Priests deny him, he is forced to seize fate with his one remaining hand.
The Space Wolves attempt to root out treachery in the Legions, bringing them into conflict with the secretive Alpha Legion. Now, the Heresy has reached the ocean world of Pelago...
At the command of Luther himself, the young Librarian Zahariel accompanies Lord Cypher on a mysterious and secretive mission into the ruins of the old Caliban Northwilds arcology.
The proud and infamous III Legion duelist Lucius seeks out a rival – Sanakht of the Thousand Sons – to test himself. But which of them carries the greater favour of their patrons?
Ahriman and Magnus the Red cast their psychic sight over the galaxy, seeking any clue to which path the Thousand Sons Legion should follow, as the Horus Heresy continues to unfold.
In the fighting pits of the Conqueror, Khârn and his fellow World Eaters compete in ever-bloodier contests of carnage and mayhem. As the Butcher’s Nails dig ever deeper into their brains, the Legion have forsaken the Crimson Path. Now they walk a darker, more dangerous road: the Eightfold Path.
Aeonid Thiel, previously an honoured sergeant of the Ultramarines, once again finds himself in trouble – pitted against the daemonic forces of the Word Bearers, he has no choice but to venture back to the ravaged surface of Calth and brave the deadly solar flares that have scoured all life from this world.
Though his fellow Outcast Dead are no more, the lone wolf Severian still intends to escape from Terra by any means possible – but the enigmatic hunter Yasu Nagasena is in pursuit.
As Calth burns, the Titans of the Fire Masters and True Messengers duel over the ruined city of Ithraca. With the Ultramarines scattered, who will defend the terrified population?
As the renegade forces of the Warmaster storm across the galaxy, a very different kind of war rages in the shadows of the Imperium.
James Swallow & John French
The Iron Hands warship Veritas Ferrum arrives in the Isstvan system in the second wave of Imperial forces. Battered by the foes and forced to retreat, the crew must make a difficult choice when survivors of the massacre ask for aid.
Garro returns to Terra to find a ragged fleet of supposedly lost legionaries requesting sanctuary. Will he be able to determine friend from foe before the traitors make their move?
As the renegade forces of the Warmaster storm across the galaxy, a very different kind of war rages in the shadows of the Imperium – the Knights Errant, chosen of Malcador himself, move quietly in the dark places where others cannot.