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Warhammer Age of Sigmar: Reading Order

The Beginning

Gates of Azyr

The war is over, and the Mortal Realms have all but fallen to Chaos... Korghos Khul rampages across the fiery Realm of Aqshy, hunting down mortal kind to slaughter or subjugate to Khorne. His Goretide have crushed all resistance... until the storm. From the heavens hurtle paladins clad in gold. Sent by Sigmar, the Stormcast Eternals have come to liberate all the realms from the yoke of Chaos. Their leader is Vandus Hammerhand, Lord-Celestant of the Hammers of Sigmar. After a long age of darkness, there is hope. Vandus must open the Gates of Azyr to unleash Sigmar's righteous fury against the damned. Everything depends on his victory.

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The Realmgate Wars

War Storm

Across the Mortal Realms, a storm rages. Sigmar announces his return as his Stormcast Eternals strike a vengeful blow against the hordes of Chaos. Lord-Celestant Vandus Hammerhand has claimed one of the Gates of Azyr and he now makes for the dreaded Gate of Wrath in the fire-blackened Brimstone Peninsula of Aqshy, and a reckoning with the Chaos Lord Korghos Khul. His fellow Lord-Celestants fight just as hard to break the dominion of Chaos; the Stormhosts' grand crusade brings war to the Ghyrtract Fen, where Gardus of the Hallowed Knights strives to take back the Gates of Dawn. Meanwhile, in the mystical Hanging Valleys of Anvrok, Thostos Bladestorm leads his men against a towering fortress which conceals a prize beyond measure.

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Ghal Maraz

Plague and devastation ravage the Mortal Realms, but there is hope yet, for Sigmar’s Stormcast Eternals are paragons of justice and retribution. In Ghyran and the lands of Rotwater Blight, Lord-Castellant Grymn fights on, not only to avenge the death of Lord-Celestant Gardus but also to find the Hidden Vale of Alarielle, the Radiant Queen and ruler of the sylvaneth. Only with her aid can the pestilence that ails the land be turned back. Returning to the Hanging Valleys of Anvrok, Thostos Bladestorm is much changed, but he also carries a weighty truth... He has found Ghal Maraz, the great hammer of Sigmar itself. Reunited with Vandus Hammerhand, these two heroes and their warriors must conquer the Eldritch Fortress of Tzeentch and overthrow the dreaded Kairos Fateweaver if they are to retrieve this mighty artefact.

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Hammers of Sigmar

Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. Forged first upon the Anvil of the Apotheosis, their Warrior Chambers are exemplars of Sigmar’s glory. In the shadow of the Nomad City, the mettle of the Stormbound is tested against the hordes of Khorne in the battle to sanctify the Crucible of Blood, a gateway to Chaos and madness. Within the ranks of the Stormcast Eternals, there is one who is greater than all others. He is the Celestant-Prime, Sigmar’s Storm made manifest. For centuries he slumbered, until the great hammer of Sigmar, Ghal Maraz, was returned and he rose again. But a warrior born must still be tempered, and so unto the swamps of Krahl does Sigmar cast his scion to destroy a powerful creature called the Prismatic King.

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Call of Archaon

Of the many champions of Chaos, none are as great or as feared as mighty Archaon. He is the Everchosen, Exalted Grand Marshal of the Apocalypse and Ender of Worlds, and it is a worthy warrior indeed who can fight by his side. Such Knights of Ruin are known as the Varanguard. Only by answering the call of Archaon can a warrior of Chaos ascend to their ranks, and acceptance is never guaranteed, for their mettle must first be proven. In this dark tale, three fell champions of the Chaos Gods all heed the call of the Everchosen. Each desires the ultimate prize: to become part of the Varanguard. But where one is chosen, others will fail, for Archaon’s will is cruel and his trials exacting...

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Wardens of the Everqueen

Athelwyrd, the last great bastion of Ghyran’s sylvaneth, has fallen to the pestilent servants of the Plague God. At their head, the warlord Torglug the Despised will do anything to seize the ultimate prize his master so fervently desires: Alarielle, the Everqueen. Her defenders will not see her taken easily though – Lord-Castellant Grymn and his chamber of Hallowed Knights have sworn themselves to her protection. As a great exodus of sylvaneth and Stormcast Eternals sets out from the ruin of Athelwyrd with Torglug’s Chaos host hard on their heels, the strength and conviction of Alarielle’s defenders will be tested as never before.

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Warbeast

The once noble tribes of Ursungorod in Ghur have almost entirely fallen to Chaos, and an infestation of Clans Pestilens skaven has amassed in the caverns beneath the snowy tundra. There, Poxmaster Felk is on the brink of opening a vital realmgate – but Sigmar intends to seize this portal for himself. Arkas Warbeast, Lord-Celestant of the Celestial Vindicators, was once a mortal ruler of these lands. Now, with the aid of the Knights Excelsior, he has returned to free his kingdom from the clutches of Chaos and claim the realmgate in his God-King’s name. But first he must vanquish the ghosts of his past and overcome his own conflicted nature, in order to unleash the beast within.

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Fury of Gork

Zephacleas and his Astral Templars have been sent into the wildest regions of the Ghurlands to seek out Gorkamorka, the double-headed god of the orruks and one-time ally of Sigmar in the age before Chaos. However, their search is interrupted in the boneyards of the gargants by the Tzeentchian sorceress Sharizad, who quests for a powerful daemon sword. Aided by the black-clad Sons of Mallus, the Astral Templars must brave the Howling Labyrinth to stop the weapon from falling into the wrong hands – and unexpected allies in this mission might lead them closer to their original goal: meeting the fist of Mork and the fist of Gork.

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Bladestorm

Thostos Bladestorm, Lord-Celestant of the Celestial Vindicators, has not been the same since his Reforging. Once a noble warrior whose zeal was tempered by compassion, now he is cold and unforgiving, hungry only for battle. But there is little time for his fellow Stormcasts to come to terms with his transformation, as the Bladestorm and Argellonites Warrior Chambers are sent by Sigmar to the Realm of Beasts to capture a vital realmgate. During their quest they face myriad threats, from traitorous tribesmen to the vast hordes of Drekka Breakbones’ Ironjawz. All wonder how Thostos will react to these perils – will they see once again that great and righteous leader, or is he lost to them forever?

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Mortarch of Night

Long ago, Sigmar numbered Nagash among his allies, but the Master of Death betrayed the God-King, causing the great pantheon o gods to crumble as the Age of Chaos began. Now, Sigmar seeks to reform his ancient alliegiances - Tarsus Bull-Heart, Lord-Celestant of the Hallowed Knights, has been sent to the Vales of Sorrows with his Warrior Chamber to treat with the Great Necromancer. The Stormcast Eternals soon discover that Shyish is an unforgiving realm, and they are forced to accept aid from a vampire of dubious provenance, one whose name resonates throughout history: Manfred von Carstein. Tarsus and his Lord-Relictor Ramus both fear that there is more to their new guide than meets the eye, for it is well known that the dead cannot be trusted...

This book contains prose versions of the eight audio dramas that form the Hunt for Nagash and Knights of Vengeance series.

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Hunt for Nagash - Audiodrama Series

In the long-ago Age of Myth, Sigmar's pantheon of gods conquered the Mortal Realms and ruled them in peace – until the coming of Chaos. Among the greatest of Sigmar's allies was Nagash, the god of Death and ruler of the underworlds of Shyish. At the height of the Allpoints war, Nagash betrayed his oaths of loyalty and doomed Sigmar's plans to failure. Now, as the God-King's Stormcast Eternals battle to liberate the Mortal Realms, a force from the Hallowed Knghts Stormhost has been sent to find Nagash and bring him back into the fold. But as they search the Realm of Death, they find only the servants of Chaos – until a chance encounter provides hope. If they can trust a vampire, that is.

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Knights of Vengeance - Audiodrama Series

After being reforged, Lord-Relictor Ramus of the Hallowed Knights is sent by Sigmar to capture the betrayer, Mannfred von Carstein. The quest brings the Stormhost – still reeling from the permanent death of their Lord-Celestant – to the Realm of Beasts, savage Ghur, where they must battle the creatures of nightmares if they are to bring the betrayer to justice and sate their thirst for vengeance.

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Call of Chaos - Short Stories

Chaos is ascendant across the Mortal Realms. Though Sigmar's Stormcast Eternals battle valiantly to lift the taint of the Dark Gods, their pervasive touch corrupts all. Across the realms, servants of Chaos battle amongst themselves for power, glory, followers and the right to lead their armies against the celestial invaders. This collection contains twelve stories aabout champions of Chaos and those who stand against them.

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Lord of Undeath

Nagash. A name whispered in fear, even by the dread followers of the Dark Gods. Once a member of Sigmar's pantheon, the Great Necromancer has not been seen in an age, ever since that mighty assemblage of divine beings parted ways. In his absence, the Mortarchs, Nagash's fell lieutenants, have been free to pursue their own ends, though ever beneath the oppressive shadow of the forces of Chaos. As that same shadow seeks to smother them all, so too do storm clouds gather, as Sigmar's Stormcast Eternals arrive to deliver a crushing counter-strike against the Ruinous Powers. The grim Anvils of the Heldenhammer have been given the seemingly impossible task of seeking out and forging an alliance with the God of Death. Whether the Stormcast Eternal's entreaties will be acted upon, or even heard, remains to be seen – and if they are, at what price?

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Legends of the Age of Sigmar

Fyreslayer

Across the realms, the Fyreslayer lodges are stirring. Born to fight and imbued with the strength of their god Grimnir, these duardin defend their magmaholds against Chaos incursions with fierce determination – but as lightning crashes across the sky and a new epoch dawns, they must march out to rekindle long-forgotten ties of kinship. Heeding ancient prophecy, four lodges start on a path that will bring them great glory, or lead to their complete annihilation.

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Skaven Pestilens

On the Amber Steppes of Ghur, the Crawling City is dying. The rabid devotees of the Clans Pestilens have infested this colossal worm and the structures upon its back, bringing poison and corruption with them. They seek to glorify their foul deity by unleashing one of the prophesied Great Plagues, and the Crawling City holds the key. In their way stand Sigmar’s Stormhosts, and stranger enemies still – the skaven must overcome not only these foes but their natural disunity and suspicion, if they are to lay their claws upon the baleful prize at the Crawling City’s heart.

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Black Rift

In the Tephra Crater lies the city of Uryx, a once-proud bastion now overrun by the Bloodbound. Anhur the Scarlet Lord means to use the city to open a gateway to Khorne’s own realm and drench all of Klaxus in blood. Only Sigmar’s chosen stand in his way – the Warrior Chamber of Orius the Adamantine, one of many fighting a bitter war of liberation in this region. Their quest is a grim one: breach the walls and reach the heart of Uryx to prevent a ritual that will bring about death untold. The hopes of all Klaxus rest on Lord-Celestant Orius – his warriors are many, and heroes all, but to triumph he must defeat not only the forces of Chaos but the demons of his own past.

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Sylvaneth

For an age, the Realm of Life has languished in the grip of Nurgle, the god of pestilence and decay. Overcome with despair, the goddess of life, Alarielle, fell into a state of dormancy, seemingly leaving her children, the sylvaneth, to a dark fate under the oppression of Chaos. No longer. Now, the Queen of the Radiant Wood has awoken in her war aspect, and the sylvaneth heed her call to reclaim their forest kingdoms in all the Mortal Realms. Now is the season of vengeance.

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City of Secrets

Excelsis is the city of secrets, a grand and imposing bastion of civilisation in the savage Realm of Beasts. Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.

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